![]() There's absolutely tons more, that's just a few quick bits that jumped out at me while going over the new version as they haven't put their own highlights up yet. Fixed setup for translated textures in Vulkan.Fixed texture sampler generation in the Vulkan backend.Implemented better aspect ratio control for fullscreen images.Major dependency reduction of the texture system.Major refactor of texture upscaling control.Major code refactoring to improve reusability of low level utility code.Add support for xbox 360 versions of Doom/Doom2.Add scaling customization for classic ui flat scaling.Add a cvar to control weapon bobbing while firing.Add option to disable SDL joystick support.Added support for replacing the intermission backgrounds in Doom 1 with widescreen images.Looking over the long release notes, here's a few highlights: As for what's actually changed in 4.4.0? A lot. This month GZDoom 4.4.0 went up with a ton of bug fixes and feature enhancements, and they announced along with it that as of GZDoom 4.5.0 there will only be 64 bit versions. GZDoom, the extremely versatile and very popular open source enhanced Doom game engine has a big new release out and they're going to drop 32bit support. ![]()
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